Kinematics is the branch of engineering that examines the causes of movements and examines these movements in terms of direction, acceleration, and speed.
What is Kinematics?
Kinematics is concerned with the trajectories of points, lines, and other geometric objects to describe motion. Furthermore, it concentrates on deferential qualities such as velocity and acceleration. Astrophysics, mechanical engineering, robotics, and biomechanics all use kinematics extensively.
Kinematic formulas are a collection of equations that connect the five kinematic variables: Displacement (Δx), time interval (t), Initial Velocity (v0), Final Velocity (v), Constant Acceleration (a).
Kinematic formulas are only accurate if the acceleration remains constant across the time frame in question; we must be careful not to apply them when the acceleration changes. The kinematic formulas also imply that all variables correspond to the same direction: horizontal xˉ, vertical yˉ, and so on.
Kinematics Definition
Kinematics is the study of motion in its simplest form. Kinematics is a branch of mathematics that deals with the motion of any object. The study of moving objects and their interactions is known as kinematics. Kinematics is also a branch of classical mechanics that describes and explains the motion of points, objects, and systems of bodies.
Kinematic Formulas
The kinematics formulas deal with displacement, velocity, time, and acceleration. In addition, the following are the four kinematic formulas:
Note that, One of the five kinematic variables in each kinematic formula is missing.
Derivation of Kinematic Formulas
Here is the derivation of the four-kinematics formula mentioned above:
Derivation of First Kinematic Formula
We have,
Acceleration = Velocity / Time
a = Δv / Δt
We can now use the definition of velocity change v-v0 to replace Δv.
a = (v-v0)/ Δt
v = v0 + aΔt
This becomes the first kinematic formula if we agree to just use t for Δt.
v = vo + at
Derivation of Second Kinematic Formula
Displacement Δx can be found under any velocity graph. The object’s displacement Δx will be represented by the region beneath this velocity graph.
Δx is a total area, This region can be divided into a blue rectangle and a red triangle for ease of use.
The blue rectangle’s area is v0t since its height is v0 and its width is t. And The red triangle area is 12t(v−v0) since its base is t and its height is v-v0.
The sum of the areas of the blue rectangle and the red triangle will be the entire area,
Δx=v0t+12t(v−v0)
Δx=v0t+12vt−12v0t
Δx=12vt+12v0t
Finally, to obtain the second kinematic formula,
Δx=(v+v02)t
Derivation of Third Kinematic Formula
From Second Kinematic Formula,
Δx/t = (v+v0)/2
put v = v0 + at we get,
Δx/t = (v0+at+v0)/2
Δx/t = v0 + at/2
Finally, to obtain the third kinematic formula,
Δx=v0t+12at2
Derivation of Fourth Kinematic Formula
From Second Kinematic Formula,
Δx = ((v+v0)/2)t
v=v0+at …(From First Kinematic Formula)
t = (v-v0)/a
Put the value of t in Second Kinematic Formula,
Δx = ((v+v0)/2) × ((v-v0)/a)
Δx = (v2+v02)/2a
We get Fourth Kinematic Formula by solving v2,
v2=v02+2aΔx
Key Concept in Kinematics
Kinematics is a branch of mechanics that describes the motion of objects without considering the causes of this motion (i.e., forces). It involves the study of displacement, velocity, and acceleration of moving objects.
Displacement: Displacement is a vector quantity that refers to the change in position of an object. It has both magnitude and direction.
Δx = xf – xi
where,
- xf is the Final Position
- xi is the Initial Position
Velocity: Velocity is a vector quantity that denotes the rate of change of displacement with respect to time. It includes both speed and direction.
vavg = Δx/Δt
where,
- Δx is Displacement
- Δt is the Time Interval
Acceleration: Acceleration is a vector quantity that represents the rate of change of velocity with respect to time.
aavg = Δv/Δt
where,
- Δv is Change in Velocity
- Δt is the Time Interval
Relative Motion: Relative motion describes the motion of an object as observed from a particular frame of reference.
Position and Displacement
- Position is a vector quantity that represents the location of an object in a given frame of reference. It is often described using coordinates in one, two, or three-dimensional space.
- Displacement is a vector quantity that represents the change in position of an object. It is defined as the straight-line distance and direction from the initial position to the final position.
Differences Between Position and Displacement
Various differences between Position and Dispalcement are added in the table below:
Aspect | Position | Displacement |
---|---|---|
Definition | Location of an object in space | Change in position of an object |
Type | Vector | Vector |
Coordinates | Described by coordinates in 1D, 2D, or 3D space | Difference between initial and final position |
Magnitude | Absolute value of coordinates | Straight-line distance between two positions |
Direction | Not inherently directional (depends on reference) | Always directional (from initial to final) |
Speed and Velocity
- Speed is a scalar quantity that measures the rate at which an object covers distance. It only has magnitude and no direction. Speed is always positive or zero.
- Velocity is a vector quantity that measures the rate of change of displacement with respect to time. It has both magnitude and direction. Velocity can be positive, negative, or zero.
Differences Between Speed and Velocity
Various differences between Speed and Velocity are added in the table below:
Aspect | Speed | Velocity |
---|---|---|
Quantity Type | Scalar | Vector |
Components | Magnitude only | Magnitude and direction |
Formula | v = d/t | v = Δx/t |
Positive/Negative |
Always positive or zero |
Can be positive, negative, or zero |
Direction |
No direction |
Specific direction |
Example |
60 km/hr (without direction) |
60 km/hr north |
Acceleration
Acceleration is the rate at which an object’s velocity changes with time. It indicates whether an object is speeding up, slowing down, or changing direction.
Average acceleration (a) is calculated by dividing the change in velocity (Δv) by the time interval (Δt) over which the change occurs:
a = Δv/Δt
where Δv =vf – vi (final velocity minus initial velocity).
- SI unit of acceleration is meters per second squared (m/s²).
Kinematic Equations for Rotational Motion
Equation of motion for rotational motion are:
First Equation (Angular Velocity-Time Relation):
ωf = ωi + αt
Second Equation (Angular Displacement-Time Relation):
θ = ωit + 1/2αt2
Third Equation (Angular Velocity-Angular Displacement Relation):
ωf2 = ωi2 + 2αθ
Fourth Equation (Average Angular Velocity):
θ = (ωi + ωf)t/2
where,
- ωf: Final Angular Velocity
- ωi: Initial Angular Velocity
- α: Angular Acceleration
- t: Time
- θ: Angular displacement
Motion Graph
Various motion graphs are added below:
Displacement-Time Graph
Displacement-Time Graph is shown in the image added below:
Velocity-Time Graph
Velocity-Time Graph is shown in the image added below:
Acceleration-Time Graph
Acceleration-Time Graph is shown in the image added below: